Elective
Elective
Elina Roinioti
Available only in the 6th semester (3rd year) and 8th semester (4th year)
🔵 🔴 🟡 Course description
In the context of this course, we will study different forms of digital creativity such as blognovels, vlogs, fan fictions and the interactive digital storytelling of visual novels and "choose your own path" stories. However, we will give special importance to digital games and pervasive computing games. We will approach the concept of storytelling as a structural element of games, giving weight to the conceptual categories of flow, immersion, presence and identification. During the course, we will engage with different narrative design techniques in order to creatively and critically approach the narrative architecture of games. Using easy-to-use open source tools such as Twine, we will create our own digital stories/narrative games, claiming a place among the so-called zinisters of the new era.
Upon completion of the course, students should:
🔵 🔴 🟡 Theory (2 hours)
Definition and Building Blocks of Digital Interactive Storytelling - Interactive Digital Storytelling Theory and Systems Thinking
Interaction, Flow and Immersion - Characteristics and Theories of Interactive Digital Storytelling
History of Interactive Digital Storytelling - Hypertext fiction and choose your own adventure games -Study of the early forms of interactive digital storytelling
Visual novels and digital personal stories-Narrative motifs in visual novels and new ways of telling personal stories (digital calendars and social media)
Multimedia and Multimedia Storytelling – Principles and Practices of Multimedia and Intermedial Storytelling
Narrative Structures of Interactive Digital Storytelling I - Tree-like storytelling and analysis of its different manifestations
Narrative Structures of Interactive Digital Storytelling II - Study of different cases of tree-like storytelling
Digital games as a new field of interaction-Interactive digital storytelling through digital games
Zinisters and the digital revolution of creativity- The Zinisters "movement" and how it changed modern digital creative production.
Turning a Short Story into an Interactive One – How to Turn a Short and Short Story into a Tree-Like Narrative
Introduction to Twine I - Introducing the interactive digital writing tool, Twine
Introduction to Twine II - Introducing the Twine Tool and Individual Functions
Artistic Expression and Twine - Showcasing Artists' and Activists' Work
🔵 🔴 🟡 Workshop (1 hour)
Systemic thinking exercise
Case Study: Interactive Documentary
Case study through classic examples, such as Patchwork Girl
Study of contemporary examples of multimedia and intermedial storytelling
Case study of a visual novel
Practice tree-like storytelling
Teamwork: Personal engagement with a narrative game and analysis of its structure
Study of different narrative cases encountered in digital games
Case study of experimental projects
Group exercise: Writing a short story and turning it into an interactive one
Exercise with Twine
Exercise with Twine (audio-visual input)
Experimental use of Twine
Review language: Greek
🔵 🔴 🟡 Evaluation method:
Participation in the course and workshops (10%)
Delivering lab exercises and classroom presentations (20%)
Final paper/written exams (70%)
Note I: Participation during the course (theory and laboratory), participation in daily exercises (presentations, short group projects, etc.) and final work/written exams are evaluated.
Note II: Evaluation procedure and means: Written examination at the end of the semester or individual assignment / Homework. / Oral presentation of a thesis. / Use of multiple bibliography. / Laboratory or practical exercises. / Monitoring students during the execution of laboratory or practical exercises. / Receiving systematic comments from students in the middle of the semester. / Ensuring transparency in the evaluation of student performance
🔵 🔴 🟡 Course Textbooks [Eudoxus]
Extra Bibliography